If you’re hunting for a good http://www/mmoden.com/links/games/projectblackout.php, then look no further! Customizable weapons, reactive environments, and incredible maps are just a few reasons free to play gamers keep coming back for more. This fast paced first-person-shooter puts a real twist on the standard MMO.
Originally released in 2007 by NCSoft in South Korea as Point Blank, Project Blackout enjoyed its open beta release on December 15th, 2010. Developed by SG Interactive, Project Blackout was in fact the first game to be published by SG Interactive since its merger with Ntreev in late 2010. Project Blackout is currently available world-wide, with only a few exceptions.
Project Blackout comes complete with a back story. Not much of a story, but it’s something. The story goes something like this:
In the country of Korogese a group of rebels, comprised of old defenders, is threatening the peace. The rebels—called The Corps—are forming a militia whose purpose is to ensure that the government is not controlled by the major corporations of Korogese. The corporations have formed Aegis Inc. which is a highly trained paramilitary group. Aegis’s purpose is to create and maintain a “utopian” society. As a gamer, you choose your side.
Fast and Furious Gameplay
Starting out, you’ll realize that Project Blackout does not have a tutorial. Instead, as a newbie, you can strengthen your skills by playing a special mission where you alone can square off against some AI controlled foes. The missions start off simple and increase in difficulty as you progress. I highly recommend working through these missions prior to playing in a live match.
Project Blackout has the same gaming style as many of the other tactical FPSs. If you’re an avid first-person-shooter gamer, then you’ll feel right at home. The controls are very responsive which makes gameplay much more enjoyable. I really like the fact that the weapon controls are easy to use with low recoil and phenomenal accuracy.
Speaking of weapons, Project Blackout’s current selection of weaponry is disappointing. While you can take your game credits and pick up standard FPSMMO guns like rifles and snipers, compared to other FPSs the selection is thin. Something about Project Blackout that is worth noting are the interactive environments. Matches become very interesting as vehicles get shot up, as well as doors, windows, and a whole slew of other items. This is a feature not often seen in the world of MMOs.
Quick gameplay is definitely another nice feature in this MMO. A typical match only lasts about 10-15 minutes. It’s great if you’re ready to game for hours, or just want to sneak in a few quick matches.
I’ll give you the bad news first. There isn’t currently much of a map selection. The good news—the few maps that Project Blackout currently has are good. These maps offer fantastic gameplay dynamic. Some gamers complain stating that there is an abundance of spawn killing. In my experience with Project Blackout, I didn’t see the spawn point placement as a problem. I feel that the map designs create interesting gameplay which require a tactical approach to combat. As a MMOFPS fan, I definitely appreciate this aspect of game development.
Is that a Hint of RPG I Smell?
It may look like a quest, but it’s not! A dynamic usually implemented in role-play games and not usually found in free-to-play MMOs are the use of quests. In this case, they are called Mission Cards. This Mission system allows players to embark on various missions that, when completed, reward players with XP, items, and credits. As you progress in gameplay, new missions can be bought in the game store with earned credits. Those of you who are familiar with EA’s Battlefield Heroes will find this mission system reminiscent of Battlefield’s quests.
Project Blackout’s game progression also continues as you unlock various titles while completing the missions. Those titles award players with unique bonuses that assist in gameplay. The bonuses aren’t enough to create an unfair advantage between gamers, they just shake things up. I really like this Title system as it gives Project Blackout a RPG kind of feel. It also creates more depth in gameplay and keeps you coming back for more.
As it stands, Project Blackout offers 5 game modes. These include Death Match, Demolition, Sabotage, Search and Destroy, and AI Challenge. Here’s a little bit about these Project Blackout modes:
Death Match – The slogan for Death Match is “Never back down, never surrender” and that pretty much sums this mode up in a nutshell. In Death Match, teams are formed and the objective is to destroy the opposing team. This is a timed game with constant respawning. The winning team will be the first to meet the predetermined number of kills, or have the most kills when time is up.
- Demolition – In this mode, the Corps Operators will attempt to set their C4 at a predetermined location while the Aegis Operators attempt to defuse the C4 and kill the Corps team. There is no respawning in this mode.
- Sabotage – This mode is basically about protecting your item while attempting to destroy the item belonging to your opponents. In Sabatoge mode, operators will respawn.
- Search and Destroy – The objective here is simple, annihilate the opposing team. The round ends when all players on a team are dead. The winner is determined by the number of rounds.
- AI Challenge – This mode serves as a training mode and is great for newbies. You can play alone or play with up to 4 other players. There will be up to 8 AI on the opposing team. These challenges will not affect your kill-to-death ratio. AI Challenges end when the set time limit is reached.
While there are currently 5 different game modes, all 5 modes are just your garden-variety MMOFPS game modes. If you’re looking for a one-of-a-kind gaming experience, you’re not going to find it here.
No, I’m not an angry British gamer. It’s just that for some reason when a character dies a very unnecessary amount of blood is shed. In my opinion, it’s gross and completely unrealistic. Now that we have that out of the way, we’ll discuss the graphics. Unfortunately, Project Blackout isn’t gaining its reputation for stellar graphics. The graphics are fair and for a graphics nut such as myself, a real disappointment.
There are several other FTPMMO shooters which I can think of off the top of my head that offer much better graphics. Like I’ve mentioned before, in a shooter the controls really take precedence over graphics. I still stand on the belief that great graphics can really take an average MMO to the next level. Obviously the Project Blackout developers don’t share those beliefs.
Because of the low quality graphics and minimal operating requirements, this is another one of those MMOs for those of you who are using an older computer—Project Blackout will run more comfortably on your system. On another positive note, the user interface in this game is good. It’s very well organized and easy to learn. There are several little things that prove to be helpful and show the developers thoughtfulness.
The Final Word
While the reactive environment is a unique MMOFPS addition, it doesn’t offset the so-so quality of the graphics. The controls are simple and easy to learn, as is the UI—which I like. The weapon selection is mediocre at best and the game modes aren’t anything new to the FPSMMO scene.
So, is this game worthy of being downloaded to your PC? I say yes. There’s not anything about Project Blackout that is groundbreaking. Quite frankly, in the MMOFPS lineup, it just blends right in. However, Project Blackout is still a fun game and the controls make it an enjoyable FPS experience, and for anyone with a few years on their machine, and you are looking for a good tactical shooter, Project Blackout will satisfy your cravings. Despite this game’s lack of selection and imagination, it still offers solid gameplay and the Mission Cards system gives players a reason to keep coming back.
I’d like to see more variety—variety in weapons, game modes, and maps. With that being said, download Project Blackout and give it a try. You may just enjoy it.