Originally launched in 2007 and published by GamersFirst, Sword 2, originally named Sword of the New World, is a fantasy 3D MMORPG that combines the traditional elements of an MMO with the fun of a tactical real time strategy game to create a unique experience. Characters work to navigate the world of Orpesia while leveling and learning their toons. There are a total of five player classes to choose from, and there is only one race in the game, but the ability to use mercenaries to bolster your rankings ensures that there is still plenty of customization available to you.
Unlike many free to play MMOs, Sword 2 does a fantastic job of being more than just a clone of popular paid titles. This is evident in the game’s micromanagement system of gameplay as well as in the ability to play up to three characters at a time as you navigate the game. The graphics and sound are also incredibly impressive, which is another rarity in the world of free to play gaming.
There are a total of five playable classes in the game, each of which develops unique combat stances and abilities over time. Here is the rundown of the classes.
Scouts use one or two daggers and serve as both DPS dealers and healers.
Wizards offer AoE or Area of Effect damage and can cast at range, dealing damage to opponents without the need to step into melee range.
Musketeers are also ranged damage dealers, though they fight with guns.
Elementalists use various elements (ice, lightning, and fire) to deal spell damage and work to provide buffs to their allies.
Fighters are melee DPS dealers that have a sword and shield.
While these classes are somewhat basic, you will find that the option to control three characters at once gives you a surprising versatility throughout the course of the game. Upon creation of your first character, you will create a family name that will apply to all of your toons.
Outside of the above character classes Sword 2 has a unique system where one can unlock UPC’s or Unique Player Characters. UPC’s are more hybrid type player character classes and have their own attributes and special abilities. They can come in very handy when a certain skill is needed to complete a task. Adding another level of creativity to a game that already shows a ton of it!
The game begins with a tutorial. It runs about thirty minutes in length, and while it may be a bit boring for those familiar with the MMORPG genre, it gives an excellent overview of how to do everything from move and interact to fighting and making purchases. Thankfully the game employs incredible graphics and sound, so that even those who already know the basics will be entertained through this early portion of gameplay walk-through.
During the tutorial you will start by creating your first character, and after some basic first steps, you will also create your second and third characters. By the time it has ended, your three family members will be ready to go and you will know how to switch between party members and direct their actions. This is crucial, as the ability to seamlessly control all three players is the secret to success is Sword 2.
When choosing your family members in Sword 2, it is important to be versatile. You don’t want three melee or three ranged characters, and the ability to heal is certainly important. With this in mind, know that you can also delete characters as you see fit and add a player of a new class. This allows you to experiment with various classes to find the composition that best suits your gameplay style. As you advance in the game, you will also gain the ability to add new family members through an increase barracks size.
Experience gains and level increases in Sword 2 are pretty fast, even if you don’t take advantage of the ability to purchase experience boosting items in the Bazaar (which requires real life money). Quest grinding is the easiest way to level, but with such diversity in the options, it isn’t quite as tedious as it is with other titles.
Sword 2 does have a AFK battle mode, which many will use to level their party. Some frown upon these modes, but others relish in them. Many see leveling as a grind and look forward to the end game content that they can socially participate with their friends and guildmates while doing this content. To each their own, and Sword 2 gives the player options and that is never a bad thing.
As with almost any MMORPG, one of your primary goals in Sword 2 is to advance your character as far as possible. There are many standard style quests to complete that will seem commonplace to any veteran of the genre. These involve killing certain number of enemies or collecting a set number of a certain item, but there are also instances, which are for most players the best part of any good MMO.
The instances, or dungeons, in Sword 2 are well designed, and there are missions within them that offer something very unique. Instead of simply going in and fighting your way to the end, the missions have requirements such as killing each enemy within a certain amount of time or holding off wave after wave of attackers. This is certainly quite different than the standard format in most games, and it offers a sense of excitement that many MMO instances distinctly lack.
If you are looking to take out some of your frustrations on other players, then Sword 2 definitely has options for you. Player versus Player combat is quite diverse, and you can enjoy duels, Arena combat, Faction and Clan Wars, and even the occasional special event. Much as with other MMORPG style games, PvP options provide ample entertainment after reaching the maximum level in the game.
The Bottom Line
Sword 2 takes the MMORPG template and makes it better. Rather than crafting another WoW carbon copy or simplifying the genre, the game takes the MMO to a new level. With all of the game content being fully playable in free mode and with lots of options and versatility, it is certainly a game that almost any MMO fan will love. Impressive graphics and sound make the game a fully immersive experience adding the the games overall enjoyment. The ability to constantly come up with new combinations of family members helps to ensure a break from the monotony that eventually consumes most MMO titles.